The Everlasting Tug-o-War Between Difficulty and Narrative
Nowadays, narrative is a much more important tool, since we now have the technology to express emotive artistic messages less cryptically, but in pioneering new ways to tell stories in gaming, we’re seeing the mechanics suffer and the difficulty along with them. Some story-driven games don’t offer penalty for dying and some oust the whole death concept altogether, all to keep the narrative message going forward. While there are a few outliers like Naughty Dog’s The Last of Us, difficulty and narrative are in a constant fistfight. It’s very hard to find one flourish without the other taking a hit.